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In-Game Rules

  • Players must always select the “Random” race option.

  • Lurkers are forbidden.

  • Prestim (manually stimming Marines and Marauders) is allowed.

  • Jumping over the rocks as Zerg is allowed.

  • Using abilities like fungal growth, psionic storm, and EMP manually is allowed, but moving units back to stack with the next wave is not permitted.

  • Manually creating hallucinations is forbidden.

  • The Mission-Pack Ghost skin allows for manual targeting and cloaking without research. Using these special skin perks is prohibited.

Dancing:

  • A single unit in the middle may be danced.

  • Units that will attack again after dancing (e.g., Stalkers, Queens, Roaches) must not be danced.

  • Dancing multiple units in the middle to create a wall is not allowed.

  • Dancing units like Marines or Zerglings behind the Cannon to hide them early in the game is allowed, as long as they don’t act as a shield for the Cannon or Planetary Fortress.

Leaving:

  • If a player leaves before the game ends, it will automatically count as a loss for them and their two teammates to prevent tactical leaving. However, if all six players agree, the match can be remade with the same teams, positions, and "Random" race selections.

© 2025 by Firelord, Elemento

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